OFF TO THE PLAYERS TOUR

On January 11, 2020, I won the 30-person Modern WPNQ (PTQ) at my local store, Millennium Games.  For the second time within the past twelve months, I spiked a Modern PTQ with Burn. 

RETURNING TO THE OLD PTQ SYSTEM

The old (or new, however you look at it) PTQ system is a welcome one to me for a few reasons:

  • Math

Current System:  PTQ win = Players Tour Invite (You need to win one tournament)

Previous System:  PPTQ win = RPTQ Invite = Pro Tour Invite (You need to win two tournaments)

  • Dispelling My Personal Grinder Ethos

Managing the psychology of the grinder ethos took its toll on me.  When I began playing Magic in 2012, I quickly identified that the path to success was best accomplished by grinding.  By grinding, I mean opening up your calendar mid-Autumn, circling dates of big tournaments in the next calendar year, buying a few plane tickets, booking a few hotels, and understanding that the more shots you took the better chances you had of hitting the bullseye. 

Currently, there’s no more tangible example of grinding than MTG:Arena: Climbing the ladder to hit mythic, then spending two days playing an online Grand Prix, only to do it again and again.  It’s the reason I don’t play MTG:Arena. 

While grinding might be a choice for some players and a lifestyle that works for them, it’s not for me.  Family and work obligations prevent me from cavorting around the continent hoping to spike.  Additionally, it’s my opinion that I’ve contributed to a culture of toxic grinding, encouraging and congratulating my friends’ ostensible dedication to the game when they return from a disappointing 9-6 GP finish only to prioritize squeezing in an extra Grand Prix into their already tenuous schedule.

For me, going to RPTQs embodied grinding and I’m happy to be out.  The updated PTQ system affords me the opportunity to attend a PTQ locally and then spike right away rather than return to the pervasive sheep-herding from event to event.

  • My Privilege

Magic isn’t my top priority.  I’ve got a partner and two year-old son who love me, a job I love, and a few other hobbies to propel my sanity through the month.  I’ve already been on the Pro Tour, which was my top Magic goal, and so I’m no longer chasing that Holy Grail.  PTQs returning to my local area is a huge deal because I don’t have to drive three hours to Toronto anymore to try to chase my Magic dream (or to Seattle, for that matter, where I won my last PTQ).

Additionally, this local PTQ hosted 30 people.  The last local PTQ I attended was 13.  13!  This is a far cry from the PTQs of old, sometimes hosting 300+ players.  As all the current Grand Prix PTQs remain around 100+, there’s no better way to make the Players Tour than through local events.

MY ADVICE ON HOW TO MAKE THE PLAYERS TOUR

If you want my advice on what I think is the easiest way to qualify for a Regional Players Tour at the current time, I advocate this:

  1. Scour the PTQ list for events relatively near you.
  2. Call the store to ask about how many players attended the last PTQ OR find some other way to decipher typical attendance numbers.
  3. Prioritize attending a few of those events over any others, notably Grand Prix.

THE TOURNAMENT

I was delighted the PTQ was Modern.  Unlike Standard or Pioneer, my history with Modern is weathered, yet strong, and every time I sit down for Round 1 I feel as though I’m being welcomed home.  Since 2012, I’ve played BW Tokens and Burn competitively, generally switching to Burn when Tokens is bad (which happens to be most of the time), and I’ve cashed three Grand Prix with both decks (twice with Tokens, once with Burn).   I won a June 2019 MCQ with my stock Burn list, and changed just one sideboard card this time around (adding the 4th Kor Firewalker and removing the 3rd Rest in Peace).

My deck:

REASONS I PLAYED BURN

A friend of mine commented recently that Mono-Red Prowess may be better than Burn in the current meta, and I tended to agree.  I still played Burn for these reasons:

First, I’ve always been leery about single-creature-based gameplans.  It’s much easier to stumble because the prowess deck is less redundant.  Like Burn, you generally need to mulligan hands without a turn 1 threat.  However, when your turn 1 Goblin Guide bites the dust, his two damage is usually all you needed from him.  Fatal Push and Lightning Bolt can wreak more havoc on a gameplan more reliant on creatures.

Second, I’m not that good at Magic.  Burn is my jam.  I’ve spent years playing it and I know it much better than a random audibled deck.  My biggest success in Magic is 100% based on learning two Modern decks and rotating them (BW Tokens led me to pick Burn as my second choice since it’s good against Tokens’ bad matchups).

Third, Burn is good in the current meta, even if Mono-Red Prowess is better according to MTG Goldfish.

Fourth, BW Tokens is not a good choice in the current meta.  I chose trying to win over having fun this tournament.

Round 1 – Bant Stoneblade – Dave – Won 2-0 (Oko was still legal at this time)

Even with low attendance, Rochester, NY PTQs are pretty stacked.  Dave’s attended the last two PTs and he was qualified for Phoenix.  Game 1 he drew Oko too late and game 2 he never had it.  I discovered Eidolon of the Great Revel is really, really good versus this deck.  This match highlighted Burn’s redundancy.  Even though Bant Stoneblade might be a bit of an unfavorable matchup, notably due to Oko presenting so much lifegain, Dave has to draw certain cards to win, whereas I generally only have to draw cards.  Burn gets there so many times when an opponent stumbles (more on this later).

Round 2 – Burn – JP – Won 2-0

I love playing the Burn mirror.  There’s no better way for me to feel competent with this deck than to battle against it.  Game 1 I was on the play and so had a huge advantage to start.  Game 2 I drew 3 Kor Firewalker and that was that.  After the match, we discussed our deck differences – JP eschewed all Skullcrack and 1 Lightning Helix for 3 Skewer and 2 Light up the Stage.  One huge difference between my deck and many other successful Burn lists is Skullcrack over Skewer.  I prefer Skullcrack mostly because it’s a three-damage burn spell for two-mana, whereas Skewer off the top might cost three-mana.

Round 3 – Eldrazi Tron – Derrick – Won 2-1

One of Burn’s tough matchups, but totally winnable.  I was fortunate that game 1, he cast Chalice for 1 after I cast all my 1cmc spells.  Game 2 his Warping Wail was just enough to get me.  I had three outs to win that game (Boros Charm), but missed.  Game 3 he natural drew tron (on the draw), but no Matter Reshaper or anything before turn 3 was just way too slow for my gas.

Round 4 and Round 5 – IDs

Quarterfinals – Burn – JP – Won 2-1

Against the same Burn player from the Swiss, I was on the play.  Game 1 I barely got there, and the story of this match was making the most out of much tougher situations than the ease of Round 2.  Game 2 I played way too cautiously – I played not to die when I should have just been going for the jugular and I finally lost.  Specifically, I held up a bolt over many turns not to die to a top-decked haste creature (which he never drew).  Game 3 started very poorly, as he pathed my turn 2 Kor Firewalker after I burned myself playing Scared Foundries.  I drew no more Firewalker that game, but somehow I closed it out, again, just barely.

Semifinals – Bant Stoneblade –  Ricky – Won 2-0

This match was a clinic on the redundancy of Burn.  Game 1 he kept a one lander with 3 Noble Hierarchs and it turned into another clinic, this time one on killing Hierarchs.  Game 2 played out differently and the game boiled down to a Batterskull arms race.  I blazed his first Stoneforge, but the second stuck.  Luckily, I had a Skullcrack the entire game and on the turn where he was set to gain his life, I cracked him.  I needed one more draw step and that was that. 

My opponent was upset with his poor draws, as would I if I’d been in his seat.  One of the benefits of playing Burn is that this rarely happens to you.  Sure, you have some games where it’s correct to keep a 1- lander, but you’re never going to have the complications of one-land decisions that a three-color deck full of mana dorks presents.  My opponent’s misfortune highlighted a second reason to play Burn – the deck wins at times without putting in too much effort.  Imagine you are a professional player in a sport of your choosing.  Imagine a scenario where, perhaps 10-15% of the time, when you show up to your game you only need to play at 50% of your potential to beat your opponent.  That’s what Burn does.  You don’t need three colors to materialize, you don’t need both halves of your deck to cooperate, you really don’t need much, whereas often your opponent will need an absence of mediocre draws to get their operation running at an adequate, let alone optimal, capacity.  (FYI I think BW Tokens is the complete opposite and needs to show up firing at at least 75% potential, and 100% if you don’t include Auriok Champion in your list).

Finals – Humans – Nick – Won 2-1

Well, this was one for the ages.  Nick, a local player, beat my friend Jason in his bracket, which was good because the Humans matchup was better for me, but poor in the sense that Nick historically always beats me.  In fact, earlier in this tournament, he reminded me of the time he top-decked a 1-outer (Sleep playing Mono-Blue) to beat me in a PPTQ match some time ago.  I also remember him top-decking the 4-mana GW lifelink human in a Standard PTQ as well to come from behind another time.  Alas, my track record vs. him wasn’t great.

Since I was the 2 seed and he was 3, I was on the play, and game 1 went like clockwork for me.  Things were going well game 2 until I made the biggest mistake in paper Magic (at least one that I caught) in the past year.  Having suspended double Rift Bolt on my turn 2, I passed to Nick, who dropped Meddling Mage, naming Rift Bolt, on his turn 3.  My big mistake here was mental – I fell into an emotional reasoning thought error – I was immediately hard on myself for not anticipating his play – when looking back my play was objectively the correct play.  I got so stuck in my head, so upset with myself for not foreseeing Meddling Mage and then I asked a question (I’m not sure whether to Nick or to our judge sitting next to him) to confirm where I thought the Rift Bolts would go.  These two pieces filling all the space in my mind, I absent-mindedly drew my card and immediately realized I could have just Pathed the Mage in my upkeep.  Looking back, a lack of mindfulness and operating in the present precluded me from seeing the correct (and obvious!) line before it was too late.  Well, I went on to lose that game and started game 3 with a well of self-criticism that I immediately worked to keep at bay.   Jason, sitting next to me, later told me he thought I still would have lost, even with the Rift Bolts doming for 6, but I’m pretty confident that’s not the case.

Game 3 was nuts.  I was on the play, but we both mulled to 6 and I was on the back foot the entire time.  He was at 8 life when the last spell in my hand, Skullcrack, got stolen by Kitesail Freebooter and I had 0 cards left.  He had Noble Hierarch, Champion of the Parish, Kitesail Freebooter, and Mantis Rider.  He had also drawn about three cards off horizon lands by this point.  Things were looking grim and I resigned myself to losing the match.  Then, I untapped and drew Searing Blaze.  What an incredible stroke of good luck.  During his combat next turn, I fetched and blazed his Freebooter, chumped a huge Champion with Goblin Guide, and somehow stayed alive at 5 life.  I fired off the Skullcrack end of his turn, leaving him at 2 life and with me inexplicably drawing for the win on my next draw step.  This was it, I needed it NOW, a huge Champion of the Parish coming in to kill me versus no creatures of my own.  Realizing how exciting this match was going to end, I asked the judge and Jason if they wanted to turn the card over for me.  They declined and I threw over…Grim Lavamancer.  Ugh, the best card in the matchup, just way too late.  Good game.  Good match.  Goodbye Players Tour.  The circumstances dire, I somehow stopped myself from making a bigger mistake than the Game 2 fiasco by shaking Nick’s hand in concession.  Instead, I threw down the Lavamancer, hoping to chump the Champion, resigned to die to an infinity of his top decks, most likely Reflector Mage.  Thalia’s Lieutenant also would have done the trick as it would have pumped Noble and Mantis Rider for the win.  Regardless, I’m sure Nick had many lives draws.  Nick untapped and drew.  And then…he did nothing.  He didn’t slam Reflector Mage or do anything to indicate he was going to kill me.  This moment brought me back to the final turn of my semi-finals match versus my Infect opponent at the Seattle PTQ I won in June:  Cringing, waiting with baited breath to die, only to be frozen in limbo.  Nick went to combat.  He allowed my Lavamancer to chump block the Champion and I fell to 2 life (I took 3 from Mantis Rider).  So we were both at 2 life.  He said, “Pass turn.”  Wow.  Somehow I’d escaped the turn.  Here I was with one more top-deck opportunity loaded in the gun.  Nick had a tapped Champion of the Parish (four, maybe five counters?), an untapped Mantis Rider, and an untapped Noble Hierarch, which meant any creature I top decked wouldn’t be enough to save me.  It had to be a burn spell that wasn’t Searing Blaze, or at least a Sunbaked Canyon to attempt to draw into another spell.  I said as much.  This time I didn’t ask for anyone else to reveal my fate.  I untapped, drew a breath, and flipped over my top card.  Lava Spike for the win.

I’M A LUCKSACK

To say I got lucky is an understatement, though to be fair, it took me two top-decks to seal my trip to the Players Tour.  As was the case in the semi-finals (vs. Bant Stoneblade), Nick’s Humans deck let him down.  He literally drew three more cards than I did game 3, and they weren’t enough.  However, I’m not discounting my sequence of incredible fortune (i.e., my last three draw steps).  I drew the only card that could have gotten me back in the game, Searing Blaze, then I top-decked an answer to block his Champion of the Parish, and then I top-decked the Lava Spike to win.

I’m incredibly fortunate to have attended a very small local PTQ and very lucky that my deck got the job done.  3 Burn players made top 8, reinforcing the notion that Burn is pretty good in my local meta (even with Oko), and should be even stronger now that Oko has left us. 

THANK YOU

I can’t say enough about all the great Magic players I know in Rochester and in Albany.  Out of my play group/local store, there are many players who are definitively better at the game than I am (Dave and Nick, I’m looking at you.  Also, my great friend from Albany Scott, who qualified for almost every PPTQ when those were around).  I’ve gotten better by playing against you and players like you – THANK YOU!  While I’m luckier than most to have spiked two PT invites in the past year, I’m even luckier to be able to play at an incredibly high level right down the street.

HOPES AND WISHES

I hope to do better at Players Tour 2 than I did at Mythic Championship VI, my first Pro Tour, where I finished 2-5-1.  Specifically, I hope to open a Pack 1 Pick 1 single-color bomb instead of a multi-color bomb, and to win one match of constructed, whatever the format (which has yet to be announced).  While I’ll trifle with Standard or Pioneer, as needed, my biggest wish would be to sit down for the first constructed round, take a deep, cleansing breath, and feel at home shuffling up either a bunch of lightning bolts or a bunch of flying tokens.

My First Pro Tour (Richmond) Recap

Thursday, November 7, 2019

When I drove past Reptiland, I knew I was in trouble.  The place has a way of putting me in a certain mood.  Usually, the result is a big, fat seed of fascination, intensified by the possibility of one day sharing my first experience in this otherworldly attraction with my two-year-old son.  It speaks to me in a way the nearby Little League World Series does not.  Perhaps my sports-loving son will disagree when he is old enough to stratify his interests, maybe before then.  The slimy monsters plastered to the inauspicious building mark a third of my progress to my oft-traveled Washington, DC destination.  But not today.  The bug-eyed creatures leered with darker energy, hissing through sharp teeth as if to say you’re only two hours into this drive, you have so much farther to go.

And so began the first of many mistakes during my first Pro Tour weekend, driving the entirety of Rochester to Richmond by my lonesome.  The nine-hour drive was mitigated by my two friends and weekend bunkmates welcoming me with weary arms themselves when I eventually crawled into the downtown district.  The reprieve was short-lived, as I had to clamor over to the convention hall to pick up my PT swag.  I redeemed myself, however, when, lost and confused as to where and how to register, I encountered the inimitable Alexander Hayne, my pick for most intelligent and witty Magic player.  Rather than gushing over my love for his Table for Two podcast, a modern masterpiece, I simply asked him where to register, to great success.

The win was short-lived when I was unable to secure a promotional Oko shirt that fit.  Offered a small or extra-large, I considered the pros and cons of gifting the small to my wife or trying to shrink the extra-large.  My matrimonial loyalties persevered, as well as my expectation that seeing my wife wandering around the house with the Thief of Crowns glaring back would be an acceptable, albeit minimal, way for her to support my hobby.  More letdowns ensued regarding the playmat – no, the playmats are not part of the swag, the joke’s on anyone assuming Wizards would be so generous, you have to buy them, and no, they aren’t of Oko.  Bloody Embercleave somehow got the call for this one.

Upon returning to the hotel, I discovered my marriage priority was well-placed.  Waiting for me at the front desk were flowers and a mistaken birthday balloon (my wife would later insist she ordered Congratulations) signed by my wife and son wishing me good luck at my first Pro Tour.  The balloon put in some good work, as multiple Holiday Inn patrons offered warm wishes as well as suggestions on how I might best appreciate my night.

My bunkmates were too tired to jam any games of Standard, so I resigned myself to the reality of having put in a grand total of 0 tabletop games with my Standard deck.

Friday, November 8, 2019

I arrived at the convention hall exactly as planned, ten minutes before, soon enough to be early, not long enough to ruminate and lose my mind.  Also, the perfect amount of time to ask some rando to take my picture while I smiled as if it were the first day of school, all with the intention of offering folks around me the opportunity to snicker at the noob.  I’ve been told I often put other people first.

This time I did gush, having spotted Autumn Burchett seated alone, most likely deep in a mindfulness exercise as part of their pre-game sequence.  I remarked that I missed hearing them on the Proven Combatants podcast, a true gem.  Autumn’s humility and insights were incredibly valuable to me, and Sarah Zyla’s determination to make her first PT and anecdotes along the way had for the past year or so motivated me to get to this very spot.  Autumn was gracious and polite and I appreciated them not telling me to get lost, noob, can’t you see I’m getting in my zone?

We got called to our draft pods and I soon found my butt plastered between Seth Manfield and Luis Salvatto.  No big deal.  Announcements commenced.  I waited on pins and needles for the opportunity to stand up, as I’d been told first-timers are asked to identify themselves so everyone can welcome us and applaud our outstanding accomplishment.  Read: allow the veterans to identify noobs.  Regardless of the intentionality or impact, I was excited for this rite of passage and was disappointed when it never came.  Someone either wizened up to said impact or just plain forgot.

One of my biggest worries with the timed draft was the mechanics behind counting out the 14 cards in front of me without wildly exposing the top card, which is the only card facing the opposite direction (so no front sides stick out).  Several folks reassured me peeking was inevitable, just turn it over in a calm, natural-sort of way.  Well, when the announcer asked us to count out our cards, I proceeded with said flip and Oko, Thief of Crowns (no, not altered art) glared back at me.  I was immediately exuberant and also a bit miffed.  I’d opened one of the three best mythics in the set, yet I’d had very little experience in my 42 prior drafts with the BlueGreen archetype.  In addition, I was primed to draft the hard way in this format, as that was the advice I’d absorbed the past several weeks, and opening Oko meant that went right out the window – I was 100% forcing BlueGreen.  Seth Manfield complicated matters by passing me red, I mean, he directed crystal-clear, take red you noob, signals no one could miss.  Luis Salvatto ended up with an insane red-white agro deck. 

Pack 1 Pick 2 was between the Red 5-drop Syr and Charmed Sleep.  Now, I’d done a bunch of drafts and never liked having a third color, not even a splash.  Looking back at this pick, I definitely should have taken the Syr and looked to suck it up and splash green or blue.  To be fair, my decision was based on some intentionality.  I’d drafted Oko twice prior and had little success with the resulting three color monstrosities.  I really wanted to stick with two colors, and there were tons of games, admittedly most with BlueRed, where I really wanted as many Charmed Sleeps as I could get.  I took Charmed Sleep.  And so, my mistakes continued.  I was, however, rewarded with a Maraleaf Pixie pick 3.

Around this time one of my contacts started bothering me.  A lot.  Either my eye became dry or something got into it, and I began tearing up and wished I could just call a judge and go to the bathroom to straighten things out.  I’d peer at packs with one-eye, blink forty times in a row, and try to stare at dark spots on the table for prolonged periods of time to no avail.  I can’t remember this happening to me ever before, at least not in the past year, yet here I was, a few picks and an Oko deep into a Pro Tour draft, and I was struggling with all my might to keep my contact in.  It must not have been terrible, because I didn’t remove it and play the disoriented when I look anywhere game, but it was frustrating.  Naturally, all the commotion ceased the moment the draft ended.

Somehow I messed up the mechanics of the top-card flip in pack two.  I spotted an uncommon during this process, so the rare was foreign to me until I examined the entire pack.  Imagine my surprise when I discovered Garruk staring back.  So I just opened the two best planeswalkers in the set and I was playing Sultai.  Sure.  The draft ended with me settling into BlueGreen with a Black splash.  Overall, I had two Trail of Crumbs, the two planeswalkers, 2 Fierce Witchstalkers, and generally pretty good stuff, but I was nervous about the three color business and my curve, which was unexciting. I had too many three-drops and little removal, notably not one Outmuscle.  I’d had limited success with midrange food decks in practice, and with the third color, even though I had two bombs, I wasn’t confident with how this deck would play out.  My splits were 8 Forest, 7 Island, and 3 Swamp.  I included a maindeck Reave Soul as my second black mana requirement.

Draft Deck:

Before the first round began, they announced this Pro Tour had 495 players, but for some reason only 494 were listed on the final standings sheet.

Round 1 – UR – Brett

Well, here it began, my first Pro Tour match, and I found myself on the draw.  Brett mulled to 6 game 1 and we both kept 7 game 2.  To my complete surprise, both games went like clockwork.  My Fierce Witchstalkers worked wonders and Run Away Together rescued one from Charmed Sleep.  Trail of Crumbs went bonkers game two and I gained more life than I would need all tournament.  Brett lamented a problem somewhat similar to mine.  He opened a Royal Scions Pack 1 Pick 1 and noted he’d gotten some tunnel vision, which was really also the story of my draft.  Pro players like Seth and Luis might be able to deftly navigate constraints imposed on opening multi-color cards, but my hope for any future high-level draft would be to open a mono-color bomb, read signals well, be lucky enough to stay in that color, and enter into a comfortable  and familiar archetype.  However, the silver lining was I’d just achieved my only goal for the day: winning a Pro Tour match, and it was my first one!

Round 2 – UW – Sergio

My round 2 opponent was baller.  Later, these suspicions were confirmed as he had the highest Elo of all my opponents (which, considering my final record, really shouldn’t come as a surprise).  What was a surprise was his deck, which in my opinion, was a very weak BlueWhite aggro build, with no fliers and no Flutterfox.  As a reminder, this guy was baller, and I remembered many times hearing from fellow players they’d been smashed by incredible players wielding a mash of average commons and uncommons.  Game 1 was the harbinger of the bad times to come.  We both mulled to 6 and I was stuck on one color, having only drawn Forests.  The 3-color problem reared its ugly head.  It literally took him forever to kill me with a  Gingerbrute and the 3-mana artifact, but after not drawing my colors, I just died.  Game 2 went much better for me, and I understood right away that if I landed a planeswalker early enough, he had no way to handle it. However, while Garruk won me this game, he had a solid board presence and my life total was low enough that it took me many turns before I could safely attack.  After the match, I asked Sergio about this and he insisted I may have been safe to attack one turn before I actually did, but not any before then.  We hustled on to game 3 with about six or seven minutes of time left.  Sergio did not slow play at all, far from it, but he was clearly playing for the draw.  Again, we both mulled to 6 and I kept a hand with Garruk.  If I had ever drawn a Swamp, I would have undoubtedly won, but it was not to be, and the 3-color problem manifested itself here.

Round 3 – BW Knights – Ryan

This guy knew what he was doing.  He drafted a solid BlackWhite Knights deck and game 1 he played turn 3 Oathsworn Knight and I didn’t have Charmed Sleep. Then I missed several land drops.  My curve and midrange plan were exposed – not only was his deck fast with a great curve, but also he had strong cards to handle going to a late game.  Game 2 his curve went exactly like this – turn 2 Charming Prince, turn 3 Oathsworn Knight, and turn 4 Rankle.  Unlike game 1, where I needed my 6th land and never drew it, I flooded out, though I did manage to cast both planeswalkers and survive for an exceptionally long time, but his board presence and my low life total were just too much to overcome.  Also, fun fact, his Charming Prince returned his stolen-by-Oko Rankle, so that didn’t help matters much, either.

Overall, it was disappointing to go 1-1-1 with Oko and Garruk powering my deck.  I was embarrassed to cop to my record and confess that I’d had these two bombs.  I felt like a noob who couldn’t get the job done.  However, I didn’t beat myself up too much for a few reasons.  I had real mana problems both Round 2 and Round 3 (though I think my Round 3 opponent’s deck was more streamlined than mine). Losing Round 2 was the killer.  My lack of a solid curve and the three-color nature of my deck were too big an inconvenience for those two planeswalkers.  I’m not sure how I could have engineered a more efficient deck, as anyone opening Oko and Garruk would have played them, but with my deck built the way it was, mana problems got me into trouble.

Round 4 – Sultai Oko – Joseph

As the Standard portion of the tournament began, I discovered this was truly the Oko Pro Tour.  We had open decklists, which generally led to the anticlimax of discovering which two or three card choices were different between my opponents’ and my decks.  Joseph had Liliana to my Ugin.  He top decked Oko and then Noxious Grasp to break parity game 1.  Game 2 I made a bad decision not to mulligan and it cost me.

Here’s a link to my decklist: Michael Siembor’s standard decklist.

Round 5 – Sultai Oko – Ally

I got in my head a little bit here, as I knew Ally had just finished highly at an SCG event with this deck.  My insecurity with my lack of practice compounded when I saw her two maindeck Elderspells on her decklist.  True to form, she drew one Game 1 when I was ahead and it was a nose-dive from there.  Game 2 she double Noxious Grasped my Oko and Vraska when she had nothing on her board and she turned Nissa into Krasis into victory rather quickly.

Round 6 – Temur Reclamation – Adrian

Game 2 I almost got there, but as this deck is apt to do, he barely turned the corner and the game was decided on that turn.

Round 7 – Oko something – Parker  

Parker brought back the smile to my face as he commiserated that we’d both missed day 2 and boy these Oko mirrors were just not making this event a good time for him.  In fact, he thought he’d have a better time jamming side events at the Grand Prix in the hall next to ours and conceded to me.  So, while our tablemates to the left and right mashed their eyebrows together debating keeping marginal hands with Once Upon a Time, we sat back and unburdened ourselves from the complication of said Oko problems and waited for our match slip.

Round 8 – Sultai Oko – Kyle

Let me tell you, finally winning a game felt great.  After getting stuck on 3 lands and losing game 1, I won a long, drawn-out slugfest, the kind that my last round opponent described so fondly.  Game 3 my opponent’s Veil of Summer wrecked me and my hopes to win my last match.

Overall, my opponents were better players and better prepared with the deck. I jammed about thirty games with the deck online before the Pro Tour, way down from my 42 Draft leagues. The banned and restricted status of Standard precluded me from having much time to get comfortable with the format, as there were only 2 ½ weeks between the Golos banning and the PT. I had held off playing Standard, anticipating the ban, and then moved into Sultai Oko too late.

That said, I believe I picked the best Standard deck for me at this tournament.  Sure, Sultai Sacrifice was the deck to beat at this Pro Tour, but without a testing group, playing the Sacrifice deck seemed to go against advice I’d gotten, “don’t be fancy, just play the best deck.”  I’m proud of registering 4 Okos as I think anyone who didn’t was just wrong. 

Later that night, my win column finally materialized, as we drove to Mellow Mushroom. I highly recommend the vegan pepperoni pizza and any calzone, to be accompanied by a variety of beverages, a panacea to wash down the misery of a tough Pro Tour finish.

Saturday, November 9, 2019

On Saturday, I decided to play in the Grand Prix, and confronted the harsh reality of how difficult it is to win at Magic.  After starting 5-0 (I had 2 byes) with my PT Sultai Oko deck, I got smashed (understandably) by Corey Burkhart on Sultai Sacrifice.  Needing to win one of my last two rounds to advance to day 2, I got in my head again.  I’d missed Day 2 of my last two Grand Prix, losing game 3 of Round 8 both times.  Safe to say, I knew what was coming.

One thing I dislike about both this Standard and Draft format is that the games take too long.  Sultai Food does not win or lose quickly.  I’d gone to time unintentionally the prior Grand Prix (Throne Sealed), and I cannot remember another Grand Prix match where I unintentionally drew.  During Round 7 I experienced a tiny meltdown.  At the end of game 3, before turns, I had an entire army of a board state against an opponent who had nothing except about twenty or so food tokens.  After attacking every turn and using Ugin to wipe away a top-deck threat, I was one turn away from putting him to negative twenty or so when we finished turn 5.  He agreed with my assessment, but declined to concede.  Instead of accepting the reality that winning at Magic is hard, there is no shame to going to time in this format, and reminding myself I just was at the Pro Tour yesterday, my one goal playing Magic, I got frustrated that my opponent wouldn’t give me what wasn’t mine.  I’d succeeded at making the Pro Tour by putting these frustrating emotions in their place, tolerating the distress that invariably comes in situations like this, and staying focused.  I reminded myself that not only did my opponent not owe me the win, but also if my need to prove myself devolved into this type of anger and frustration, it’d be much harder for me to be successful as well as to have any fun.   

So…it was with renewed focus, recharge, and resolve that I vaulted into Round 8, faced Sultai Oko yet again, went to time, and conceded to my opponent after a turn 5 draw due his accrual of a superior board state.

Magic is a tough game.  I began as a noob and remain just that, making all kinds of mistakes and getting frustrated I can’t day 2 a GP consistently.  It’s at these times my mind and heart can be dark to my success.  Sure, I’ll lose almost as many games as I win, lose horrifically to opponents who aren’t as good as I am, as well as to tons of great people and better players than I am, but I’ll win my fair share, too.  Magic mirrors life – it presents a series of problems, distributed unequally and often unfairly, to solve, both during the game and systemically around it.  My life is what happens while I’m busy solving these problems. 

Moving forward, I’ll be working on enhancing my patience, accepting my shortcomings, tolerating my mind getting off track toward what doesn’t really matter and coaxing it back.  Gently, warmly, but convincingly. Perhaps hard work and an incredible stroke of good fortune will one day enable me to return to Magic’s biggest stage.